![]() Public-domain software (engine) / GPL-2.0-or-later (game code) Includes a single-player campaign and skirmish modes as well as multiplayer.ĢD real-time strategy game running on a modified version of the Stratagus engine.Ī first-person shooter 3D tank-based multiplayer online game. Turn-based tactical strategy game with RPG elements. Later ported to other systems such as Linux, MacOS, iOS, etc. Public-domain software on the authors website with source code. Ī multiplayer 3D Tron lightcycle racing game. Became commercially successful after the source code release.įirst open-source MMORPG developed in Argentina. In July 2013 the source code of the game was put on GitHub under MPL 2.0. Historical, cross-platform RTS, using an original engine named Pyrogenesis. Licenses can be public domain, GPL, BSD, Creative Commons, zlib, MIT, Artistic License or other (see the comparison of Free and open-source software and the Comparison of free and open-source software licenses). The games in this table are developed under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. OLD_TILE_ITEM_CONTAINER_TAG public static final is a list of notable open-source video games.OLD_PLAYER_EXPLORED_TILE_TAG public static final OLD_PLAYER_EXPLORED_TILE_TAG See Also: Constant Field Values.Y_TAG private static final Y_TAG See Also: Constant Field Values.X_TAG private static final X_TAG See Also: Constant Field Values.TYPE_TAG private static final TYPE_TAG See Also: Constant Field Values.STYLE_TAG private static final STYLE_TAG See Also: Constant Field Values.REGION_TAG private static final REGION_TAG See Also: Constant Field Values.PLAYER_TAG private static final PLAYER_TAG See Also: Constant Field Values.OWNING_SETTLEMENT_TAG private static final OWNING_SETTLEMENT_TAG See Also: Constant Field Values.OWNER_TAG private static final OWNER_TAG See Also: Constant Field Values.MOVE_TO_EUROPE_TAG private static final MOVE_TO_EUROPE_TAG See Also: Constant Field Values.COPIED_TAG private static final COPIED_TAG See Also: Constant Field Values.CONTIGUITY_TAG private static final CONTIGUITY_TAG See Also: Constant Field Values.CONNECTED_TAG private static final CONNECTED_TAG See Also: Constant Field Values.CACHED_TILE_TAG private static final CACHED_TILE_TAG See Also: Constant Field Values.Location getId, getLocationImageKeyĪ cache of native settlement internals for each European Methods inherited from interface net.sf.Methods inherited from class clone, finalize, getClass, notify, notifyAll, wait, wait, wait.FreeColObject addAbility, addFeatures, addModifier, addPropert圜hangeListener, addPropert圜hangeListener, apply, apply, applyModifiers, applyModifiers, arrayKey, compareIds, compareTo, containsAbilityKey, containsModifierKey, copy, copy, copy, copy, copyInCast, dumpObject, fireIndexedPropert圜hange, fireIndexedPropert圜hange, fireIndexedPropert圜hange, firePropert圜hange, firePropert圜hange, firePropert圜hange, firePropert圜hange, getAbilities, getAbilities, getAbilities, getDefenceModifiers, getFeatureContainer, getFreeColObjectClass, getFreeColObjectClassByName, getId, getIdNumber, getIdType, getIdTypeByName, getModifiers, getModifiers, getModifiers, getModifiers, getObjectClassIndex, getPropert圜hangeListeners, getPropert圜hangeListeners, getPropert圜hangeSupport, getSortedAbilities, getSortedModifiers, getSuffix, getSuffix, hasAbility, hasAbility, hasAbility, hasListeners, hasModifier, hasModifier, hasModifier, idEquals, invokeMethod, logFreeColObjects, readFromXMLPartial, removeAbilities, removeAbility, removeFeatures, removeModifier, removeModifiers, removePropert圜hangeListener, removePropert圜hangeListener, save, save, save, save, serialize, serialize, serialize, serialize, setId, toXML, toXMLPartial, toXMLPartial FreeColGameObject dispose, equals, fundamentalDispose, getClassIndex, getGame, getSpecification, hashCode, internId, isDisposed, isInitialized, isInternable, readFromXML, setGame, setSpecification UnitLocation clearUnitList, equipForRole, getCarrierForUnit, getColony, getDisposables, getFirstUnit, getGoodsContainer, getIndianSettlement, getLastUnit, getNavalUnits, getNoAddReason, getSpaceTaken, getTotalUnitCount, getUnitCapacity, getUnitCount, getUnitList, getUnits, hasCarrierWithSpace, intern, isEmpty, isFull, moveToFront, priceGoods Write the children of this object to a stream. ![]()
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